Only ray traced shadows, to be precise, though a quick test by Wccftech suggests they do amount to a visible (if subtle) improvement. And at a relatively minor performance cost too, though since A Plague Tale: Requiem only supports Nvidia DLSS, and not it rivals like AMD FSR, only GeForce RTX GPUs will be able to claw back some frames-per-second with upscaling sorcery. That includes DLSS 3 support, by the by, which remains exclusive to the RTX 4090 and RTX 4080 for now. Oof, I really need to finish that review sometime. Speaking of delays, Requiem released in October 2022, so it’s taken a few months for developers Asobo Studio to get those traced rays in a shippable state. Hints towards the feature were present in the game’s .ini file back at launch, mind, so the arrival of RT shadows might not come as a surprise if you’ve been keeping a close eye on proceedings. What is unusual is the lack of fanfare: normally when a game gets flashy PC extras like ray tracing or DLSS, it’s all over Nvidia’s blog, or at the very least announced in a tweet. I can’t even find patch notes for the update in question, Update 1.004. Ah well. Ray traced shadows, they’re there if you want ‘em. Also, this post-launch polish of Requiem’s visuals has reminded me – what the heck happened to that Elden Ring ray tracing update supposedly in the works? Besides that one modder managing to enable a completely busted version of it?