Relentless Studios already cut two modes and delayed its first season, three weeks after launch. The game had an all-time peak of 10,600 concurrent players following its launch in May but numbers have dropped dramatically since then, peaking at 183 yesterday with a low of 58 according to public numbers. It’s a good sign that at least it never has zero players, that matches are apparently still going all day. I’ve seen worse, I’m saying, and from companies which didn’t potentially have the financial backing to keep working long enough to get a game people want to play. But does Crucible have that potential? “On paper, Crucible was built for me,” our Matt said in his Crucible review. “It’s a MOBA-infused hero shooter with an emphasis on mobility, with a diverse line-up and some interesting new ideas. In reality, I’d rather play any of the many games that grapple with just one of Crucible’s heads, and pulls it off far better. This hydra might be sprawling, but none of it looks healthy.” If you haven’t played Crucible yet but would like to play in the closed beta, you have until 5pm today (9am Pacific) to claim it on Steam before the gates are locked.