I would test this myself, but I’ve once again allowed my Ubisoft Plus subscription to lapse, so I’ll have to take the word of Andy Robinson at Video Games Chronicle. Here’s the thing, this is a software implementation of a dual-stage trigger. If you pick it up without plugging it in, the trigger slides along without resistance. I’m easily impressed, but this really does seem like a little bit of magic. My Steam controller does it, but it’s fully hardware, and it doesn’t feel quite right.
Andy - who really seems like the sort of fellow I could have long, drawn-out conversations about joypads with - also covered Metro Exodus: Enhanced Edition’s implementation of Sony’s magic Dualsense features in May, which they snuck in alongside their fancy new ray tracing revamp. I’m too scared to play first-person shooters with a console pad, so I didn’t know until now that this was a thing. But look! The feedback matches the bullet rat-a-tat. Both implementations only work when wired into the PC, but that’s how I roll, anyway.
I love it. And this also allows me to once again mention how much I want Ghost of Tsushima for the PC, though there are others as well. I’m not even going to be coy about it, anymore, Gimmie, gimmie, gimmie. I want I want I waaaaaaaaannnt.