Update 2 has made many tweaks to the AI which, combined, should mean that NPCs will spot you more easily when you’re trying to be sneaky, and try harder to murder you once they do know you’re around. These include: Sure, Colt can hold his own in a fight, but that fight might start a lot sooner—and with you in a worse position—if you don’t account for the improved behaviour. I know our Ed thought Colt’s squishy vulnerability was stopping him from enjoying Deathloop’s action, and he’d be getting squished more after this. Time to hone violence, m’laddo. If you enjoy Deathloop from the other perspective, hopping into other players’ games as Julianna to murder Colt in Invasion mode, you might welcome some of the patch’s other changes. These include: Jeremy Peel relishes invading, and Brendy encouraged opting in to be invaded. The players who are still out there invading have wanted changes like this, and here they are. The patch also increases the odds that you’ll invade people on your Friends list rather than strangers. That’s nice. Make that murder really sting with an added dose of betrayal. See the Game Update 2 patch notes for info on more changes and fixes, including a few UI and controller quality-of-life issues. The devs add, “We continue to listen to community feedback and explore more quality of life and accessibility options for a future update.”

Deathloop makes NPC AI more aware in new patch - 18