But The Work Of Halo Infinite S Art Director Is Stunning
I’ve been a fan of Sparth’s since 2001, when he made a handful of Quake 3 maps under the handle ’nunuk’ that look more like works of sculpture than deathmatch arenas. These include Platypus in 2001, and 2002’s exquisite Sparth. If I created something that looked as good as this, I’d name myself after it as well. Both these maps use colour and lighting in ways that are entirely unlike any other user made levels at the time....