Playing fancy games even on a rubbish PC is a tempting prospect, but the nature of running a game on a remote server while streaming the display to the player as a video comes at the cost of input latency and image quality. Clarity Boost aims to help with that second issue. Microsoft’s announcement explains that Clarity Boost “uses a set of client-side scaling improvements to improve the visual quality of the video stream.” That’s all they say, though they do offer a comparison in Gears Tactics: Not bad, that. Maybe a bit sharp but not monstrously so. And yeah, it’s only available in Edge and that’s not my browser of choice, but Windows 10 installs Edge anyway so whatever. If you game cloudly and fancy checking out the newness, you’ll need to download Microsoft Edge Canary, the test version of their browser. From there, start a cloud game as usual, then look for Enable Clarity Boost in the More Actions menu. Microsoft do warn that you might “notice decreased device performance (e.g. increased battery consumption)” if you’re using it, though that shouldn’t be a surprise. I have long been sceptical of image-’enhancing’ technologies, because they were rubbish when they were first introduced. Too much weird over-sharpening and other ugliness looking like a bad Skyrim ‘HD’ texture pack mod. Nowadays, Nvidia’s DLSS tech is apparently good enough to be a very welcome feature in games for a ‘free’ performance boost, and I’ve heard good things about AMD’s FidelityFX Super Resolution too. If my ageing GeForce supported it, absolutely I’d use DLSS. How is Xbox Cloud Gaming, anyway? Any of y’all use it? As my PC grows increasingly decrepit, I am sometimes tempted by vaporous video games in genres that are turn-based or otherwise non-twitchy. I will confess: spare money that I have for upgrading anything is mostly devoured by my bicycle these days. Though the global bike parts shortage is possibly even worse than the global GPU shortage. Point is: does XCG do video games good?